CommonEvent 472
Name = "Kanade's Request"

  ConditionalBranch([0, 1053, 1])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1181, 0, 0, 0])
    ControlVariables([1181, 1181, 0, 0, 1])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["Hi there!"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["H-hey, hold on!"])
    ShowText(["That's no way to greet someone like her--"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["It's fine... hello..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["Are you Lady Kanade, the Slime Goddess...?"])
    ShowText(["I've heard stories about you in fairy tales."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["No, that's not right..."])
    ShowText(["In this world, the only Goddess is the Dark Goddess."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["I am the ancestor of all slimes, yes..."])
    ShowText(["but it seems your world passed down the wrong stories about me."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["The Six Ancestors are considered legendary beings in our world."])
    ShowText(["Most people don't even believe they exist; they're just mythical monsters."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["Lady Kanade, let's play together~♪"])
    ShowTextAttributes(["alice_fc1", 7, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["S-stop that! Don't be so disrespectful..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["It's fine..."])
    ShowText(["What do you want to play...?"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lime and Kanade spend a little while playing together..."])
    FadeinScreen([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Sorry for Lime's behavior, Kanade..."])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade>"])
    ShowText(["Don't worry, it was fun..."])
    ShowText(["Usually, little ones are too scared to come anywhere near me..."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["............"])
    Wait([30])
    FadeoutScreen([])
    ErasePicture([5])
    TransferPlayer([0, 650, 47, 34, 0, 2])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    FadeinScreen([])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["Hey, hey!"])
    ShowText(["I want to give Lady Kanade a present!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["That's a great idea."])
    ShowText(["What do you want to give her?"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["...I don't know."])
    ShowText(["What do you think would make her happy?"])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hmm... even I can't say for sure."])
    ShowText(["It'd have to be something that would really bring her joy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Maybe we'll find something perfect during our adventure."])
    ShowText(["If we come across anything nice, let's give it to Kanade!"])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1181, 0, 1, 0])
    ConditionalBranch([8, 586])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I have a Crystal Coral!"])
      ShowText(["Give it to Kanade...?"])
      ShowChoices([["Give it", "Don't give it"], 2])
      When([0, "Give it"])
        ControlVariables([1181, 1181, 0, 0, 2])
        ChangeItems([586, 1, 0, 1])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["\\n<Kanade>"])
        ShowText(["Oh? You have something else for me...?"])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["Yeah! Here, take this!"])
        ShowText(["It's a present for you, Lady Kanade!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Lime gives the Crystal Coral as a gift!"])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["\\n<Kanade>"])
        ShowText(["This is... such a wonderful gift."])
        ShowText(["Thank you. I'll treasure it."])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["\\n<Kanade>"])
        ShowText(["And in return, here's something for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([672, 0, 0, 1])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is one of those items that can unlock sealed jobs, isn't it?"])
        ShowText(["You have our deepest thanks for giving us something so valuable, Kanade."])
        ShowTextAttributes(["kanade_fc1", 0, 0, 2])
        ShowText(["\\n<Kanade>"])
        ShowText(["No, it's I who should thank you."])
        ShowText(["Lime, come visit again sometime..."])
        ShowTextAttributes(["slime_fc1", 0, 0, 2])
        ShowText(["\\n<Lime>"])
        ShowText(["Okay! Let's play again!"])
        ErasePicture([5])
        Script(["gain_medal(2129)"])
        ExitEventProcessing([])
        Empty([])

      When([1, "Don't give it"])
        Empty([])

      ChoicesEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
